- How to Play
▶ Fantasy Surf
HOW TO PLAY
You are the Team Manager for a major Surf Corporation. Your job is to put together the best Surf Team possible with a $150 Million Salary Cap. You can cut, drop and trade surfers, you just cannot go over the $150 Million Salary Cap.
After you have registered your Team you are allotted your $150 million Salary Cap. You can fill up to 10 spots on your Team Roster using your $150 million Cap.
Starters
The first 8 Team Members selected to your Team make up your “Starting Lineup”. Your total Team Score of an Event will be the combined total of all of your Starters Scores. (See Scoring Points below)
Alternates
Your 9th and 10th selections to your Team make up your “Alternates”. Should one of your “Starters” not show up for an event, your 1st Alternate will automatically take a “Starting” position and add to your overall Team Score. Should a second “Starter” not show up for the same event, your 2nd Alternate will automatically take a “Starting” position and add to your overall Team Score.
If you're registered to the “Season” Game you may also use the Alternate spots on your Team for injured or sick Team Members that you know will miss an event, but do not want to trade due to losing Value on that Team Member. It is the Player's responsibility to move any Surfers in the Alternate position back to the starting line-up after they have been swapped.(See “Season” Game Values below)
Values
World Tour (WT) Events
Each Surfer’s price is based upon the inverse ratio of their seed for that event. For example, the 1st Seed (currently Kelly Slater) is valued at $36 million, the 2nd Seed (currently Jordy Smith) is valued at $35 million. The value continues to go down as you go down the Seedings until you get down to the 36th Seed valued at $1 million.
World Qualifying Series (WQS) Events
Each Surfer’s price is based upon their seed for that event. There are 5 tiers of Values:
Tier 1: $25 Million
Tier 2: $20 Million
Tier 3: $15 Million
Tier 4: $10 Million
Tier 5: $5 Million
Season Game Values
As the year goes on, Surfer’s Seeds and therefore Value will change. The original price that you pick up a Surfer at is the amount that counts against your Salary Cap. For example, let’s say you picked up Adriano de Souza for your team for Event 1. He currently sits in the 10th Seed position and is Valued at $27 million. By the 5th event he has moved up to the 4th Seed and is now valued at $33 million. By holding on to Adriano, he still only costs $27 million against your Salary Cap, but someone picking him up for the 5th event would have to pay $33 million.
If you trade a Team Member, you have to buy them back at their “current” Value (Price).
Save Team Button
Once you have drafted your team make sure to click the Save Team Button.
Revert Team Button
If you have made some trades and are not satisfied with your new team you may use the Revert Team Button to automatically change your Team back to your original Team (your last Saved Team).
Trading
Trading is locked during events. You will be able to draft and trade in between events.
Scoring
The Surfer's actual Heat Scores in each Event count toward your FASL Team Score.
World Tour Events:
Because of the unfair advantage of the loser’s being able to surf an extra heat in Rounds 1 and 4, Fantasy Action Sports Surf League only Scores the Winner's of each Heat in those Rounds. (This eliminates the loser’s advantage of receiving an additional heat to surf.) All other Rounds, all Heat Scores count towards your FASL Team Score.
36 Man Format (WT Events)
Round 1: 12 three-man heats, 1st advances to Round 3, 2nd and 3rd to Round 2
- Winner's Heat Score counts toward FASL Teams ONLY.
Round 2: 12 man-on-man heats, 1st to Round 3, 2nd is Equal 25th place
- All Surfer's Heat Scores counts toward FASL Teams.
Round 3: 12 man-on-man heats, 1st to Round 4, 2nd is Equal 13th place
- All Surfer's Heat Scores counts toward FASL Teams.
Round 4: Four 3-man heats, 1st advances to Quarterfinals, 2nd and 3rd to Round 5
- Winner's Heat Score counts toward FASL Teams ONLY.
Round 5: Four man-on-man heats, 1st advances to Quarterfinals, 2nd is Equal 9th
- All Surfer's Heat Scores counts toward FASL Teams.
Quarterfinals: Four man-on-man heats, 1st advances to Semifinals, 2nd is Equal 5th
- All Surfer's Heat Scores counts toward FASL Teams.
Semifinals: Two man-on-man heats, 1st advances to Finals, 2nd is Equal 3rd
- All Surfer's Heat Scores counts toward FASL Teams.
Final: One man-on-man heat, 1st and 2nd
- All Surfer's Heat Scores counts toward FASL Teams.
World Qualifying Series Events:
All Surfer's Heat Scores counts toward FASL Teams, except 3 Man Heats. Fantasy Action Sports Surf League only Scores the Winner's of each 3 Man Heat. (This eliminates the loser’s advantage of receiving an additional heat to surf.) All other Rounds, all Heat Scores count towards your FASL Team Score.
Winning
The team with the most overall points per Event / Season is deemed the winner. For the "Season" Game, the best 7 scores out of 11 events will count. Should an Event or Events get canceled, we will throw away the 3 lowest scores. In the case of ties, cash prizes will be added together and divided evenly among those who have tied.
Please see complete Rules page for detailed payout info.
▶ Fantasy Moto
2013 FANTASY OUTDOOR MOTOCROSS
HOW TO PLAY
You are the Team Manager for a major Motocross Company. Your job is to put together the best Moto Team possible with a $120 Million Salary Cap. You can cut, drop and trade riders, you just cannot go over the $120 Million Salary Cap.
After you have registered your Team you are allotted your $120 million Salary Cap. You can fill up to 10 spots on your Team Roster using your $120 million Cap.
Values
Each Rider’s price for the Season start is based upon the inverse ratio of their Ranking. For example, the 1st Rank (currently Ryan Villopoto) is valued at $30 million, the 2nd Rank (currently Ryan Dungey) is valued at $29 million. The value continues to go down as you go down the Rankings until you get down to the 30th Rank valued at $1 million.
As the Season goes on, Rider’s Ranks and therefore Values will change. Rider’s Values will be based on a combination of the 2012 Season final ranking and the 2013 results. For example, for Event 2, the Values will be based on the combination of the 2012 Season final ranking and the results of Event 1. For Event 4, it will be a combination of the 2012 Season final rankings and the results of Events 1,2 and 3.
The original price that you pick up a Rider at is the amount that counts against your Salary Cap.
If you trade a Team Member, you have to buy them back at their “current” Value (Price).
Save Team Button
Once you have drafted your team make sure to click the Save Team Button.
Revert Team Button
If you have made some trades and are not satisfied with your new team you may use the Revert Team Button to automatically change your Team back to your original Team (your last Saved Team).
Trading
Trading is locked during events. You will be able to draft and trade in between events.
Alternates
Your 9th and 10th selections to your Team make up your “Alternates”. Should one of your “Starters” not start a race in Heat 1, your 1st Alternate will automatically take a “Starting” position and add to your overall Team Score. Should a second “Starter” not start a race in Heat 1, your 2nd Alternate will automatically take a “Starting” position and add to your overall Team Score.
If you're registered to the “Season” Game you may also use the Alternate spots on your Team for injured or sick Team Members that you know will miss an event, but that you do not want to trade due to losing Value on that Team Member. NOTE: After an Event is over, while trading is open - it is the Player's responsibility to move any athletes in the Alternate position back to the starting line-up after they have been swapped.
Scoring
Each Rider's score will be based on the inverse ratio of their placing for Heats 1 & 2. For example, the Rider coming in 1st in Heat 1 will earn 40 points and the Rider coming in 40th will earn 1 point. The same will apply for Heat 2. See “Points – Heat 1 & Heat 2” below.
Winning
The team with the most overall points for the Season and/or Event is deemed the winner. For Season Games, the best 10 scores out of 12 events will count. Should an Event or Events get canceled, we will throw away the 2 lowest scores. In the case of ties, cash prizes will be added together and divided evenly among those who have tied.
Please see complete Rules page for detailed payout info.
Points - Heat 1 & Heat 2
1st – 40 points
2nd – 39 points
3rd – 38 points
4th – 37 points
5th – 36 points
6th - 35 points
7th – 34 points
8th – 33 points
9th – 32 points
10th – 31 points
11th – 30 points
12th - 29 points
13th - 28 points
14th - 27 points
15th - 26 points
16th - 25 points
17th - 24 points
18th - 23 points
19th - 22 points
20th - 21 point
21st – 20 points
22nd – 19 points
23rd – 18 points
24th – 17 points
25th – 16 points
26th - 15 points
27th – 14 points
28th – 13 points
29th – 12 points
30th – 11 points
31st – 10 points
32nd - 9 points
33rd - 8 points
34th - 7 points
35th - 6 points
36th - 5 points
37th - 4 points
38th - 3 points
39th - 2 points
40th - 1 point